So we’ve been working on our latest game, and it’s an AR (Augmented Reality) app using Apple’s new ARKit, available on iOS 11 and beyond.
It’s really a game changer for us as we reconsider just about everything we do about game design. We’re using Swift to program, 3d models from unity and elsewhere, and more 3d mathematics than I can remember. Just today I got positional sound working with a few lines of code. It’s so neat to be integrating cool things like augmented reality and positional sound so quickly.
source = SCNAudioSource(fileNamed: “splatmono.wav”)!
source!.isPositional=true
All these little details are adding up for a really immersive and fun game. Stay tuned…
Augmented Reality here we come!