If you follow along, you know we’re working on a new project, a Math game for kids. Today we want to share something fun from the game: a short video showing 9999 cubes crashing down in a torrent of fun!
2021 in full swing.
We ended up 2020 with the release of Ragin’ Bull, our fist game on Android and iOS using Unreal Engine, the same engine used by Fortnite . We were lucky enough to get some great press coverage from the local
Best New Games for iOS and Android December 2020, January 2021
When looking for games released on both iOS and Android, most websites showcase massive blockbusters with freemium ads and in app purchases. If you remove pandemic inspired zombie killers, badly made knock-off titles and heavily promoted games from AAA studios,
Ragin Bull approved for Apple’s App Store
We’ve been working hard on all the beta feedback from our testers and we submitted our final app to Apple’s app Store. Now it’s always a bit nerve wracking submitting an app for Apple’s approval, but this time was especially
Climate Crisis 2020
We’ve launched a new site and twitter account to capture all our rambling from our upcoming 3D game based on energy and climate. Please check it out, subscribe for updates and send us your ideas! CLIMATE CRISIS: 2020
Apps for Android and iOS
We published our first Android App today and it’s something we’re had for a long time on iOS. Overall I’d say we were impressed with Android Studio, Kotlin and the ease with which we could port our classic word game.
Make ScreenTime Count!
Attention kids: read this with your parents. As you get older, your parents or guardians will have a harder time controlling your screentime. It is up to you to make sure your screentime counts for something. Every family has their
ARKit Environment Map trouble and solution.
This lovely error has given me trouble twice in recentmonths. All related to ARKit2.0’s environment mapping. validateFunctionArguments:3514: failed assertion `Fragment Function(commonprofile_frag): incorrect type of texture (MTLTextureTypeCubeArray) bound at texture binding at index 4 (expect MTLTextureTypeCube) for u_radianceTexture[0].’ Environment mapping is
Changing Gamescape
The gaming landscape is changing faster than ever, and now with Augmented Reality I think we will see some new formats and ideas in gaming and hopefully some old ideas will resurface. Ricardo recently set up a linux box emulating
Fractals, and Illusions in AR
Hey folks, we’re working on a our next app, Fragmented Reality – Fractals and Optical Illusions for AR , and we’ve created a website where we plan to highlight the different types of fractals used in the game. Here’s a