So one of the trickiest bits about building software is deciding the price point. It seems there are many many strategies out there to balance getting a good ranking and making a profit. EA Games, for example, cut the price of many games recently, perhaps with an eye to climbing the ranks before the holiday season (or school season).

We therefore decided it was time to reconsider our pricing model, especially on games with a free version. Now our games are 1.99 if there is a free version, except for Cryptoquip. We figure the free version is $0, and anyone liking it enough to want more levels and worlds might be willing to pay the extra dollar.

Only time will tell if that’s the right move…

 

Price Change on Games